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Rules of Play
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Fastball (OTSA FABI Rules) |
Freestyle (Passing) (OTSA FABI Rules) |
Tornado |
Goalie Wars |
Four On Four
Rule 1. To Start a Match
A coin flip shall precede the start of the match. The team that
wins the flip has the choice of table side or first serve. The
team that loses the flip has the remaining option and must also
pay for the first game, with that expense alternating thereafter.
1. Once a team has chosen either the table side or the first
serve, they may not change their decision.
2. In the event of the loser's bracket winner beating the winner's
bracket team in the first match, the second match will be started
in the same manner as a regular match with the coin flip, etc.
3. The match officially starts once the ball has been put into
play. (BUT violations such as cursing, etc. may be called by the
official assigned to judge the match as soon as he and both teams
are present at the table.)
Rule 2. The Serve
A serve through the serving hole is used to put the ball into play
at the start of the match, after a point is scored, or after a
ball leaves the table. The server may attempt to influence the
roll of the ball, but may not allow any part of either hand to be
in the play area once the ball hits the playfield.
1. The play area shall be defined as the area above the playing
surface to the height of the side boards of the cabinet.
2. Prior to serving the ball, the server may place either hand in
the play area in order to position the ball.
3. The ball may not be struck by either team following a serve
until it has touched the playfield, at which time the ball is
considered to be "in play" and the time limits start.
4. Spinning the ball shall be allowed in order to influence the
serve, however, no point shall be scored by the serving team
unless the ball is struck by one of the serving team's figures.
5. The server must not serve the ball until he has the assurance
that the opposing team is ready for play to begin. The server can
signify that play is about to begin by tapping the ball on the
side of the table.
5a. The server has tapped the ball, and the opposing team is
holding their handles, the opposing team shall be deemed to be
ready for play (unless they have specifically stated before the
ball hits the playing surface that they are not ready yet).
6. On the first violation of any part of this rule, the ball shall
be re-served by the original server. Subsequent violations,
however, shall result in the ball being put into play by a server
of the opposing team.
6a. If the ball is incorrectly served, but the server has not
violated any part of these rules, the ball is considered in play.
In particular, the player may not reach into the play area to
re-serve the ball (see 16).
Rule 3. Subsequent Serves
Following the first serve of a match, subsequent serves shall be
made by the team last scored upon. First serves in subsequent
games of a multi-game match shall be made by the team which lost
the preceding game.
1. If the ball is served by the wrong team, and the violation is
discovered before the ball is scored, play shall be stopped and
the ball shall be re-served by the proper team. Once the ball is
scored, no protests shall be allowed, and play shall continue as
if no infraction had been committed.
2. If a team receives the serve because the opposing team is being
penalized for a rules infraction, and if, after the ball is
served, it goes dead or leaves the table and must be re-served, it
shall be re- served by the team who originally served it prior to
the infraction.
Rule 4. Ball in Play
Once a ball is put into play by the server (see 2), it shall
remain in play until the ball is hit off the table, a dead ball is
declared, time out is called, or a point is scored.
Rule 5. Ball Off the Table
If the ball should leave the playing area and strike the scoring
marker, ash trays, top of the side rails, cabinet ends, or any
object that is not a part of the table, the ball shall be declared
off the table.
1. A ball which leaves the table as a result of a shot, pass, or
any other form of clearing the ball from the two-rod, the ball
will be played as follows: If the team which caused the ball to
leave the table is the original server, then the ball will go back
to that team's two-rod. If the team which caused the ball to leave
the table is not the original server, then the other team shall
serve the ball.
a. In any other case of the ball leaving the table, it will be put
back into play with a serve by the team which originally served
the ball.
2. A ball entering the serving cup and then returning to the
playfield is still considered "in play."
Rule 6. Dead Ball
A ball shall be declared a dead ball when it has completely
stopped its motion and is not within reach of any player figure.
1. If the ball is declared dead anywhere between the two-man rods,
it shall be put back into play with a serve by the team that
originally served the ball.
2. If the ball is declared dead anywhere between the goal and the
two-man rods, it shall be put back into play by placing the ball
at the play figure nearest the spot of the dead ball.
2a. The goalie must have the assurance that the opposing team is
ready for play to continue before putting the ball back into play
in this manner (see 2.6). Furthermore, the goalie must then move
the ball from one player figure to another one and then stop the
ball for a full second before the motion of a shot or pass may
begin.
3. The time limits begin one second after the ball touches the
second man.
4. A ball that is spinning in place is not considered to be a dead
ball.
5. A ball that is intentionally made dead in order to advance the
ball or reset the time limits shall be given to the opposing team
for a re-serve (example: the two-man placing the ball just out of
reach in order to re-serve the ball).
6. The penalty for illegally putting the ball back into play (as
in 6.2.a) is the opponent's choice of either continuing play from
the current position or re-serving the ball. This includes the
cases where a player either loses the ball or scores on himself
before the ball has been put back into play.
Rule 7. Time Out
Each team is allowed two time outs per game during which the
players may leave the table. Such time outs shall not exceed 30
seconds. If the ball is in play, time out may be called only by
the team in possession of the ball, and then only if the ball is
completely stopped. If the ball is not in play, either team may
call time out.
1. Either team may take the full 30 seconds, even if the team that
called the time out does not wish to take the full allotment.
2. Either team may switch positions during a time out (see 12).
3. A time out called between games shall apply to the following
game to be played in counting time outs per game.
4. A player who removes both hands from the handles and turns
completely away from the table while the ball is in play shall be
considered to have requested a time out.
4a. A player can take his hands from the handles to wipe them off
before a shot, as long as it doesn't take more than two or three
seconds. However, all time limits continue to run while the player
wipes his hands. The team on defense should not relax if the
opponent takes his hand(s) off the rod (see 18.4).
5. Either team member may call time out when either he or his
partner has the ball. The time out starts the moment the time out
is called.
5a. If the team with the ball attempts a shot or pass immediately
after requesting a time out, the play shall not count, and the
team shall be charged with a distraction (see 18) rather than a
time out.
6. If the team in possession of the ball calls a time out while
the ball is in play and moving, that team shall lose possession,
and the ball shall be served by the opposing forward. If the team
not in possession of the ball calls a time out when the ball is in
play, that team shall be charged with a distraction (see 18.2).
7. If a team is not ready to play at the end of the 30 second
period, that team shall be charged with another time out.
8. A team calling and/or charged with more than two time outs per
game shall be charged with an automatic technical foul. The
technical foul shall be shot before the 30 second period is
granted.
a. A team charged with a time out shall always be given the full
30 second period, even if they have previously taken two time
outs, and either team may switch positions during this time.
9. Once a player begins to put the ball back into play following a
time out (by moving the ball), a time out may not be called again
until the ball has left the current rod of possession.
a. Penalty for violation of this rule (7.9) is loss of possession,
and the ball shall be served by the opposing forward. The team
shall not be charged with a time out.
10. During a time out a player may reach into the play area to
spray the rods, wipe the playfield, etc. The ball may be picked up
by hand, as long as it is returned to its original position before
play is continued.
11. During a time out the player may not move the ball from man to
man without the permission of the official, as this can be
considered practice (see 19). Penalty for violation of this rule
(7.11) is loss of possession and the ball shall be served by the
opposing forward. If the official present feels that it would be
impossible to be sure of accurately replacing the ball to the
exact position it occupied at the time of a time out, they may
deny a request to pick up the ball (example: a ball precariously
perched on the edge of the goal).
Rule 8. Resuming Play After Time Out
Following a time out, the ball shall be put back into play by the
player who had possession when the time out was called.
1. If the ball was in play when the time out was called, the
player [B must have the assurance that the opposing team is ready
before moving the ball. The player must then move the ball from
one player figure to another one and then stop the ball for a full
second before the motion of a shot or pass may begin.
a. The time limit begins one second after the ball touches the
second man.
2. If the ball was not in play when the time out was called, the
ball shall be put back into play with a serve by the team that
originally served that ball.
3. The penalty for illegally putting the ball back into play is
the opponent's choice of either continuing play from the current
position or re-serving the ball. This includes the case of a
player losing the ball before touching two men.
Rule 9. Official Time Out
An official time out does not count towards the two time outs
allowed per team per game. After an official time out, the ball is
put back into play as though a regular time out were called.
1. If an official is not present at the start of the match, and a
dispute arises during play, either team may request an official.
Such a request can be made at any point during the match that the
ball is stopped or dead.
1a. The first request for an official is considered an official
time out. The cost for the official will be split between the two
teams.
1b. If the defensive team makes a request for an official while the
ball is in play and stopped, and the offensive team simultaneously
attempts a pass or shot, the request for a time out will be
treated as a distraction by the defensive team. Likewise, a
request for an official while the ball is in motion will also be
considered a distraction.
2. Any team subsequently requesting an official will automatically
be charged with a time out. Such a request may only be made during
a dead ball. The penalty for requesting another official while the
ball is in play is a technical foul.
2a. The Head Official will decide whether the request for a new
official will be granted. If the request is granted, the team
requesting the official must pay the full cost of the new
official. The two officials will then judge the match. An official
may be replaced only at the discretion of the Head Official.
2b. If there are already two officials present, any request for a
new official will be denied, and the team will be charged with a
technical foul.
3. A team may not switch positions during an official time out,
unless they are otherwise entitled to do so (see 12).
4. Table Maintenance - Any necessary table maintenance, such as
changing balls, tightening the men, etc., must be requested before
the start of the match. The only time that a player may call a
table maintenance time out during a match would be in the case of
a sudden alteration to the table, such as a broken man, broken
screw, crumbling bumper, bent rod, etc.
4a. If a player figure is broken while in contact with the ball, an
official time out will be declared while the rod is fixed. Play
will resume on the rod where the player figure broke.
4b. If the table lighting fails, play shall immediately stop at
that point (as though an official time out were called).
4c. Routine maintenance, such as spraying the rods, etc., should
only be done during time outs and between games.
5. Foreign objects on field of play - if an object should fall on
the playfield, play shall immediately stop at that point. There
should be nothing on the ends of the table that could fall onto
the playfield.
6. Medical time out - a player or team may request a medical time
out. This request must be approved by the Tournament Director, the
Head Official, and a member of the officiating staff. They will
determine the length of the medical time out, up to a maximum or
60 minutes. A player who is physically unable to continue playing
after that time must forfeit the match.
6a. If the request for a medical time out is denied, the player
will be charged with a time out. The player may also be penalized
for delay of game (see 24), at the discretion of the official.
6b. Medical time outs will typically be granted only for accidental
or unexpected injuries incurred during the course of play.
Rule 10. Point Scored
A ball entering the goal shall count as a point, as long as it was
legally scored. A ball which enters the goal but returns to the
playing surface and/or leaves the table still counts as a goal.
1. If a point is not counted on the scoring markers and both teams
agree that it was previously scored and inadvertently not marked
up, the point shall count. If both teams do not agree that a point
was scored and not marked up, after another ball is scored, that
point shall not be counted.
2. If there is a controversy over whether or not the ball entered
the goal, an official should be called.
3. Any team intentionally marking up a point not scored shall not
get credit for the point illegally marked up and shall be charged
with a technical foul. Further violations of this rule will be
grounds for forfeiture of game or match (to be determined by the
Head Official).
Rule 11. Table Sides
At the end of each game, teams must switch sides of the table
before play of the next game can begin. A maximum of 60 seconds is
allowed between games.
1. Either team can request the full 60 seconds. If both teams
acknowledge that they are ready to resume play before the full
time is used, play shall continue and the remainder of that 60
seconds is then forfeited.
2. If a team is not ready to play at the end of the 60 second
period, that team shall be charged with delay of game.
Rule 12. Change of Positions
In any doubles event, each player may play only the two rods
normally designated for his position. Once the ball is put into
play, the players must play the same position until a point is
scored, a team requests a time out, or a technical is called.
1. Either team may switch positions during a time out, between
points, between games, or before and/or after a technical foul
shot.
2. Once a team has switched positions, they may not switch back
until after the ball has been put back into play or another time
out has been called.
2a. A team is considered to have switched positions once both
players are in their respective places facing the table.
3. Illegally switching positions while the ball is in play will be
judged a distraction.
3a. In any doubles event any player placing their hand on any rod
normally designated as one played by their partner while the ball
is in play shall be judged as a distraction violations.
Rule 13. Spinning the Rods
Spinning of the rods is illegal. Spinning is defined as the
rotation of any soccer figure more than 360 degrees before or
after striking the ball. In calculating the 360 degrees, you do
not add the degrees spun prior to striking the ball to the degrees
spun after striking the ball.
1. A ball which is advanced by an illegal spin is replayed as
follows: If the ball goes in the goal, then it will not be counted
as a point and will be put back into play by the goalie as if the
ball had been declared a dead ball between the goal and the
nearest two-man rod. If the ball does not go in the goal, the
opposing team will have the option of continuing play from the
current position or re-serving the ball.
2. Spinning of a rod which does not advance and/or strike the ball
does not constitute an illegal spin. If a player's spinning rod
hits the ball backwards into his own goal, it will count as a goal
for the opposing team. Spinning of a rod away from the ball (when
there is no possession) is not considered an illegal spin, but may
be ruled as a distraction.
3. If an ungrasped rod is spun by the force of a ball hitting a
player figure on the rod, the spin will be considered legal
(example: a two-man shot in singles hitting the three-man).
14. Jarring
Any jarring, sliding, or lifting of the table shall be illegal.
Whether or not the table jarring is done intentionally is of no
consequence. This call must be made by an official. It is not
necessary for a player to lose the ball for jarring to be called
on his opponent.
1. The penalty for violation of this rule: First offense - the
opposing team has the option of continuing play from the current
position, continuing play from the point of infraction, or
re-serving the ball. If an illegal jar causes the player to lose
possession of the ball from a rod, play may be continued from that
rod. Subsequent violations - Technical foul. After the technical
shot the non offending team continues to have the options listed
under First Offense (14.1).
2. Touching or coming into contact with your opponent's rods in
any way shall be penalized exactly like jarring, sliding, or
lifting.
3. Jarring of the table may be called even if the ball is not in
play. In particular, slamming the rod after the shot may be
considered jarring.
Rule 15. Reset
If a player has the ball stopped and set up to shoot or pass, and
the ball is unintentionally moved due to jarring by the opponent,
the official present will call "reset" and he will reset all time
limits. The player with the ball has the option of setting the
ball up again, or ignoring the reset call and playing the ball
where it is.
1. Any movement of the ball, no matter how slight, may be
considered grounds for a reset (example: a ball rocking in place).
2. A reset is not considered a distraction, and the player with
the ball may shoot immediately. The defensive team should not,
therefore, relax or look at the official upon hearing the word
"reset," but rather should stay on defense.
3. A reset call does not count as jarring infraction, however,
repeated offenses may be grounds for the official present to call
a technical foul on the defensive player causing the reset.
4. A reset violation behind the ball shall not be considered a
reset violation. It shall be considered a jarring violation.
(Example: if the opposing forward is judged to have reset his
opponent when the opponent has the ball on the 3 rod.)
5. An intentional reset by the team in possession of the ball for
the purposes of attempting to get a reset call from the official
shall not be allowed. The team judged to be in violation of this
rule shall lose possession of the ball, the ball to be reserved by
the other team. (This is not counted as a reset.)
6. A team is allowed one reset call per game. After that, a team
causing two resets during the same point will be charged with a
technical foul.
6a. If a technical foul is called for excessive resets, the next
reset call shall not result in a technical foul.
6b. Resets are charged per-team and not per-player.
7. If the defender intentionally jars the table, this will not be
considered a reset, and jarring will be called immediately.
8. If the defender intentionally jars the table, this will not be
considered a reset, and jarring will be called immediately.
Rule 16. Reaching Into the Playing Area
It is illegal for a player to reach into the play area while the
ball is in play without first having permission from the opposing
team, whether he touches the ball or not. However, whenever the
opposing team grants a player permission to reach into the playing
area, it is legal for the player to do so.
1. A spinning ball is considered "in-play," even if it is not in
reach of a player figure. It is illegal to reach into playing area
to stop a spinning ball, even if done for an opponent.
2. A ball which becomes airborne over the table is still in play
until it has hit something not a part of the playing area. Do not
catch a flying ball over the table.
3. A ball which has gone dead is considered out of play. The ball
may be freely touched once permission has been granted by the
official, or if no official is present, by the opposing team.
4. A player may wipe shot marks off any part of the table while
the ball is not in play. He does not need to ask permission of the
opposing team.
5. The penalty for violation of this rule is as follows: If the
player has possession of the ball, and the ball is stopped - loss
of possession to the opposing team. If the ball is moving in the
player's goal area behind the two-man rod - a point is scored for
the opposing team, and the ball is re-served as if it had gone in
the goal. Any other case - technical foul.
Rule 17. Alterations to the Table
Playing area - no changes can be made that would affect the
interior playing characteristics of the table by any player. This
includes changes to the men, playing surface, bumpers, etc.
1. A player cannot wipe sweat or spit or any foreign substance on
his hand before wiping ball marks off the table.
1a. Wiping rosin on the table is illegal.
1b. Any player using a substance on their hands to improve their
grip, for example, must make sure that this substance does not get
on the ball. If this does occur, and the substance is judged to
affect the play of the ball (Example: a ball coated with rosin)
that ball and any others in the table similarly affected shall be
cleaned immediately and the team judged to have caused this to
occur shall be penalized for delay of game and warned that if this
occurs again during the match they will be prohibited from using
the substance.
2. Handles - in regard to the use of substances to improve grip,
if a player uses a substance that, upon switching table sides, has
left a deposit on the handles, he must immediately clean the
handles.
2a. If the time necessary to remove the substance exceeds 60
seconds, the player will be penalized for delay of game, and the
player will be prohibited from using the substance again.
3. A player may not place a tube or handle on the table exterior
that inhibits the motion of the rods (example: for limiting the
motion of the goalie rod).
4. A player may not switch the handles on the exterior of the
tables.
5. A request to change balls before the start of the match must be
approved by the official present or the Tournament Director. The
request will be granted only if the playing characteristics of the
existing balls are significantly different from the standard.
5a. New ball - a player may not ask for a new ball while the ball
is in play. During a dead ball, however, a player may request a
new ball from the rack inside the table. Such a request will
generally be granted, unless the official present judges that such
a request is made simply for the purpose of stalling play.
5b. A player requesting a new ball while the ball is in play shall
be charged with a time out, unless the official present judges the
ball to be unplayable, in which case no time out will be charged.
6. Unless otherwise specified, penalty for violation of any part
of this rule may be grounds for a technical foul.
Rule 18. Distraction
Any movement or sound made away from the rod where the ball is in
play may be judged as a distraction. No point made as a result of
a distraction will count. If a player believes he is being
distracted, it is his responsibility to call for an official.
1. Banging the five-man rod or any rod prior to, during, or after
a shot is considered a distraction. Moving the five man slightly
after the shot has started is not considered a distraction,
however.
2. Talking between teammates while the ball is in play may be
judged a distraction.
3. It is not considered a distraction, when passing, to move the
catching rod as part of a fake. Excessive motion, however, is
grounds for a distraction.
4. It is considered a distraction, after setting up a shot, to
remove a hand from the handle and then shoot the ball. The ball
may only be shot after the hand/wrist has been on the handle for a
full second.
4a. In singles, rule 18.4 only applies to a set shot on the
three-rod.
5. Penalty for distraction - if a shot is scored as a result of a
distraction by the offensive team, the point will not count and
the opposing team will re-serve the ball. In all other cases, the
opposing team has the option of continuing play from the current
position, continuing play from the point of infraction, or
re-serving the ball. Subsequent violations may be grounds for a
technical foul.
Rule 19. Practice
Once a match has begun, no player may practice either his serve or
shot on either the table being played or on any other table. This
rule applies during time outs and between games.
1. Practice is defined as either moving the ball (by contacting it
with a player figure) or practicing the serve.
1a. Illegal Practice is a judgment call by the official present at
the table. Inadvertent movement of the ball does not necessarily
constitute Practice.
2. Penalty for this infraction is a technical foul, except in the
case of putting the ball back into play following a time out (see
7.11).
Rule 20. Language
Unsportsmanlike comments made directly or indirectly by a player
are not allowed. Violations of this rule may be grounds for a
technical foul.
1. Calling the attention of the opposing team away from the game
is not allowed (see 18). Any shouts or sounds made during a match,
even if of an enthusiastic nature, may be grounds for a technical
foul.
2. Cursing by a player shall not be allowed. Continued cursing by
a player may be cause for forfeiture of games and/or expulsion
from the tournament site.
3. The use of a spotter in the audience shall not be allowed.
Furthermore, a member of the audience is not allowed to influence
a match by distracting a player or official. Violation of this
rule may be grounds for expulsion of the person from the
tournament site.
4. Coaching will be allowed, but only during time outs and
in-between games.
Rule 21. Passing
1. A pinned ball on the 5 man cannot be directly advanced to the 3
man rod of the same team. It must touch at least two player
figures as it is put into the motion of a pass (Except an
accidental stub or squib pass SEE 21.1c). A pinned ball is on that
is pinned to the wall or playfield.
1a. A ball whose motion has clearly stopped may be legally passed
if this pass if immediate. Any hesitation before the pass and the
pass shall be declared illegal. Once a ball has clearly stopped
and is not immediately passed it must then touch at least two
player figures before it can be legally passed.
1b. Changing the lateral speed or direction of the ball from the
front or back of the man prior to passing the ball is considered
to be an adjustment and is illegal. Changing the speed or
direction of the ball from the side of the man is legal.
1c. An accidental stub or squib pass is legal. However, if a ball
is stubbed or squibbed by a player figure, released, and then
passed by that player figure before striking another player figure
on that same rod, it is illegal.
2. A pinned or stopped ball may be shot on goal, to be considered
a shot, the ball must either go into the goal, be blocked by the
opposing goalie's men, or hit the back wall. If the attempted shot
is blocked by the opposing five-man rod and then caught by the
shooter's three-man, It shall be declared an illegal pass.
2a. If a pinned or stopped ball from the five-man is shot on goal,
and the ball hits the shooter's three-man row, then the shot would
be legal, provided the ball was not caught by the three-man.
2b. A caught ball is defined as a ball that is in the possession of
a rod long enough for a controlled pass or shot to be attempted
(examples: pick-up and quick shots).
3. Before attempting a pass from the five-man rod, the player
cannot make the ball strike the side wall of the table more than
twice. It makes no difference which wall the ball touches - a
total of two times is all that is allowed. If the ball goes to the
wall a third time, it must be advanced in the motion of a pass or
shot.
3a. Defensive trap - if an opponent's pass or shot is stopped by
trapping it against the side wall, that does not count as one of
the two times allowed to touch the wall by the player who made the
trap and is now in possession of the ball on his five-man rod.
3b. Once the ball has touched the wall, it will not be counted as
hitting the wall again until the ball has rolled off the side
strip (if present on the table).
3c. Following a time-out, any strike the ball makes against the
wall prior to touching a second man will not be counted against
the allowed two strikes.
4. Passing from the two-man and goalie rods - rule 21.1 also
applies to a pass from the two-man or goalie rod to the same
team's five-man rod. However, once a ball is forwarded from either
the two-man or the goalie rods, if it should strike an opposing
team's player figures, that ball is no longer considered a pass
but a live ball that may be legally caught by any player.
4a. Rule 21.2a also applies here for a stopped shot from the two-
man touched by the five-man.
5. It is legal to have just one hand on the rods when playing
defensive (example: right hand on defensive five-man). It is also
legal to use two hands to move a rod (example: defensive
five-man).
6. Penalty for an illegal pass - if a team violates the above rule
of passing, the opposing team has the option of continuing play
from the current position or re-serving the ball.
Rule 22. Time of Possession
Possession of the ball at any one rod shall be limited to 15
seconds, except the five-man rod which has a ten second limit, by
the end of which time period the player in possession must advance
the ball to or past at least one rod of the opposing team.
1. Advancement defined: A ball is considered to have advanced once
it is out of reach of the player figures on that rod whether it
went forward or backwards. In the case of the goalie area, a ball
is considered advanced once out of reach of the player figures on
the two-rod and beyond the goal area.
2. Enforcement of the time of possession rule shall be made only
by a certified tournament official.
3. A spinning ball that is within reach of a player figure shall
be considered to be in that rod's possession and all time limits
shall continue. Players must make an honest effort to gain
possession of a spinning ball that is within reach, however, if
the spinning ball is not within reach, the time limits are not in
effect.
4. Penalty - penalty for three-man delay is loss of possession to
the opposing goalie. The goalie shall put the ball back into play
as if it had been declared a dead ball. Penalty for delay at any
other rod is loss of possession to the opposing forward for serve.
Rule 23. Match Time Limit
Best of five matches shall be limited to one hour of play from the
time the match is started. Best of three matches shall be limited
to 35 minutes from the time the match is started.
1. If the specified time limit expires before the match has been
completed, an official will announce to the players that a ten
minute overtime period will begin at that time. If the overtime
period ends before the match has been completed, the winner of the
match shall be the player or team which has won the most games, or
if the teams have an equal number of games, it shall be the team
that has scored the most points in the game in progress, after the
ball in play at this time that the overtime period expires has
been scored. If the teams have won an equal number of games and
scored an equal number of points after this ball has been scored,
one more ball shall be played to determine the winner of the
match.
2. Time outs called within the regular time limit of a match shall
be counted against the total amount of time left to play. However,
time outs do not count against the ten minutes in the overtime
period (a time out would then stop the clock).
3. Official time outs do not count against the total amount of
time left to play.
4. Enforcement of this rule is the responsibility or the
Tournament Director.
Rule 24. Delay of Game
Play shall be continuous, except during time outs. A delay of game
penalty may only be called by an official.
1. After a delay of game infraction play shall resume in at most
10 seconds. At the end of 10 seconds another delay of game call
should be made.
2. Taking too much time to serve the ball or to put the ball back
into play may be grounds for delay of game.
3. The first infraction of this rule is a warning. Subsequent
infractions will result in the player being charged with a time
out. Example: Player charged with delay of game. If still not
ready to resume play after 10 seconds - time out charged. If after
the time out still not ready, another 10 seconds - second time out
charged (See 7.8).
Rule 25. Forfeiture
Once a match has been called, both teams should report immediately
to the designated table. If a team has not reported to the table
within three minutes, they should be recalled. A team, upon being
recalled, must report immediately to the table in order to stop
the forfeiture process.
1. A recall is made every three minutes. Penalty for second and
subsequent recalls is forfeiture of a game.
2. If a team has forfeited any games due to recalls, they get the
choice of side or serve once play begins.
3. Enforcement of this rule is the responsibility of the
Tournament Director.
Rule 26. Technical Fouls
If, in the judgment of an authorized tournament official, either
team competing in a match is at any time in flagrant or
intentional violation of these rules of play, a technical foul may
be called on the offending team.
1. When a technical foul is called, play shall stop and the ball
awarded to the opponents of the offending team at its three-man
rod. One shot will be taken after which play shall stop. If it
scores or not, the ball shall be put back into play at the spot it
was when the technical was called. If the ball was in motion, it
will be put back into play as if it had been declared dead at that
spot. (Except as provided in 14.1).
1a. A player is considered to have taken a technical foul shot once
ball has left the three-man rod. A player is considered to have
been blocked the shot once the ball has either stopped in or left
the defender's area.
2. On a technical foul shot, the ball must be put into play before
shooting (see 8.1). Furthermore, all rules, including time limits
and resets, still apply.
3. A team may switch positions before and/or after the technical
foul shot without being charged with a time out (see 12).
4. Time outs may be called during a technical shot, as long as
they would otherwise be legal (see 7).
5. A point scored on an illegal technical shot shall not be
allowed, and play shall resume at the spot the technical was
called.
6. If a technical foul shot ends the game, the opposing team gets
the first serve of the next game.
7. Further violations of a flagrant or intentional nature shall
carry additional technical fouls. A third technical foul in any
one game shall result in an automatic forfeiture of the game.
Also, the official may announce at any time after the first
technical foul is called on a team that further violation by that
team shall be cause for forfeiture of the game or match.
Rule 27. Rules Decisions and Appeals
If a controversy involves a question of judgment, and the official
is present at the time the events in question transpired, his
decision is final and no appeal may be made. If the controversy
involved an interpretation of the rules, or the official was not
present at the time the events in question transpired, the
official shall make the most equitable decision possible under the
circumstances. Decisions of this nature may be appealed, but it
must be done immediately in the manner prescribed below.
1. In order to appeal a rule interpretation, a player must file
that appeal with the official before the ball being played at the
time of the controversy is put back into play. An appeal
concerning the loss of a match must be filed before the team that
won has begun its next match.
2. All rule appeals shall be considered by the Head Official and
(if present) at least two members of the officiating staff. All
decisions on appeals are final.
3. A team making an unsuccessful rules appeal of an obvious
nature, or a team that questions a judgment call, will be charged
with a time out. In addition, the team may also be penalized for
delay of game, at the discretion of the official.
4. Arguing with a Certified official during a match will not be
allowed. Violation of this rule will be grounds for a delay of
game penalty and/or a violation of the code of ethics.
Rule 28. Code of Ethics
Any action of an unsportsmanlike or unethical nature during
tournament play, in the tournament room, or on the grounds of the
host facility, will be considered a violation of the Code of
Ethics.
1. Penalty - the penalty for breaking the Code or Ethics may be
forfeiture of a game or match, expulsion from the tournament,
and/or a fine. Whether or not the Code of Ethics has been broken,
and what is the appropriate penalty for the infraction will be
determined by the Disciplinary Committee of the USTSA.
Rule 29. Tournament Director
The administration of tournament play shall be the responsibility
of the Tournament Director. This includes making the draws,
scheduling the events, timing matches, etc. The decision of the
Tournament Director in such matters is final.
1. All matters pertaining to rules of play (appointing officials,
handling appeals, etc.) shall be the responsibility of the Head
Official. The Tournament Director is responsible for appointing
the Head Official.
Sanctioned by the

Fastball (OTSA FABI Rules) |
Freestyle (Passing) (OTSA FABI Rules) |
Tornado |
Goalie Wars |
Four On Four
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